The convergence time is the time during which the circle of convergence decreases by ~2.5 times, to be precise, by e times (e is a mathematical constant, the base of the natural logarithm is ~2.71). When the tank moves and the turret and barrel turn, as well as after the shot, the sight "diverges", that is, the aiming circle increases sharply and it is necessary to wait for the aiming again. Otherwise, the probability of a miss increases dramatically. That is, aiming the gun itself at the target is not enough, it is important to wait for the moment when the aiming circle stops decreasing. This is a conditional parameter that was introduced for balancing needs. Mixing time- aiming time, measured in seconds. An untrained gunner (50% of the main skill) shoots 25% less accurately than a 100% trained gunner. The spread depends on the skill of the gunner. The game has two aspects related to accuracy: scatter shells when firing at 100 meters. AccuracyĪccuracy- parameter of the gun, which characterizes its ability to send shells exactly at the target. This article contains information about such game parameters as accuracy, armor penetration and damage. Shooting and armor penetration- the most important elements of game mechanics. The most penetrating gun in World of Tanks (WoT).
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